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 Ребаланс классов летний)

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Sigg

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Дата регистрации : 2016-06-07
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Откуда : Санкт-Петербург

СообщениеТема: Ребаланс классов летний)   Ср Июл 13, 2016 5:29 pm

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Control Wizard:

Disintegrate now applies 1 stack of arcane mastery.



Devoted Cleric:

Weapon's of Light no longer transfers power from bonding stones or other buffs.



Great Weapon Fighter: (Thanks to @metalldjt and @rinat114 for this)

- Sure Strike, Wicked Strike and Weapon Master Strike now have damage penalties once again after hitting more than one target.
- Steel Grace's name changed to Steel Resolve, but it seems like GWF's did not get the change in the actual class feat while GF's did.
- Steel Blitz now has a 25% chance to proc, up from 5%. Also 60% of your weapon damage up from 50% and its +5% per rank, down from +12%. Steel Blitz can deal critical hits and does benefit from buffs and debuffs.
- Steel Defense down to +0.5s duration per level, from 1s duration.
- Enduring Warrior: An addition of "You gain 10% increased incoming healing" has been added to the class feat. +5% incoming healing to each rank.
- Indomitable Strengthen - The target deals less 20% less damage up from 10%.
- Ferocious Reaction - This effect can only occur every 3 minutes down from 5. Every rank is -30s down from -60s. The DR buff is now 10s up from 5s.
- Frontline Surge down to 14 seconds (from 18 seconds)



Guardian Fighter: (Thanks to @kacezet for this)

- Into the Frey: Now buffs by 10/15/20/25% damage bonus and no longer scales off DR.
- Steel Defense down to +0.5s duration per level, from 1s duration.
- Steel Blitz now has a 25% chance to proc, up from 5%. Also 60% of your weapon damage up from 50% and its +5% per rank, down from +12%. Steel Blitz can deal critical hits and does benefit from buffs and debuffs.
- Temporary hitpoints from ITF are currently not temporary
- Lunging Strike may have had its cooldown increased, it is 12 seconds on preview, need to check on live.
- Combat Superiority changed from 10% to 5%.
- Cleave - recovers 5% stamina
- Terrifying Impact - is a stun (prone on live)
- Anvil of Doom - If your target has less than 50% you deal additional damage over 5s (down from instantly 2x damage)
- Supremacy of Steel - now also increases deflection chance
- Steel Grace - at rank4 increases run speed by 17.5%, deflect chance by 5% and critical chance by 5%
- Line Breaker Assault - increases DR by 10% and dazes enemies
- Enduring Warrior: An addition of "You gain 10% increased incoming healing" has been added to the class feat. +5% incoming healing to each rank.
- Indomitable Strengthen - The target deals less 20% less damage up from 10%.
- Ferocious Reaction - This effect can only occur every 3 minutes down from 5. Every rank is -30s down from -60s. The DR buff is now 10s up from 5s.
- Weapon Master's Strike now requires you target something to attack.
- Tactical Superiority - Combat Superiority grants an additional 1/2/3/4/5% more damage, however, it does still require the target to hit you first.
- Iron Focus (Improved Reaction on Live) - Frontline Surge now has a 20/40/60/80/100% to Taunt and mark the affected Targets.
- Powerful Strike - Line Breaker Assault now has its recharge time reduced by 0.2/0.4/0.6/0.8/1s for every target hit.
- Villains menace duration reduced, increases by 1 second per rank down from 2.
- Jagged blades duration down from 15 seconds to 10 seconds.
- Griffons Wraith has max of 3 charges, damage is increased per rank not number of charges.
- Commander's Strike cooldown increased, duration of effect decreased and requires target to be marked.
- Supremacy of Steel is no longer expendable (or is no longer listed in tooltip as)
- Enforced Threat damage increases per rank, previously was just stamina regain increase



Hunter Ranger: (Thanks to @romotheone and @hawkend for this)

- Binding arrow no longer procs roots. Binding Arrow has had its cooldown reduced by roughly 25%.
- Steel Breeze (melee version of Constricting Arrow) now has 3 charges. There is a 3 second CD between each cast. Steel Breeze now deals roughly 80% more damage.
- Unflinching Aim now also reduces the cooldowns of your ranged powers by 0.1/0.2/0.3/0.4/0.5 seconds for each aimed shot cast.
- Thorned Roots: when hitting a control immune target immediately deal 250/300/350/400/450% of your weapon damage, previously did not scale.
- Gushing wound initial hit deals 3x more damage and DoT deals roughly 30% more damage.
- Hawk eye now does 15% of your next encounter power used within the next 5 seconds and 7.5% of allies encounter powers.
- Commanding Shot deals roughly 50% more damage and cooldown reduced by about 15%
- Oak Skin healing increased by roughly 3.5 times.
- Split the Sky now also deals damage periodically snares targets.
- Thorn Ward now has an additional 6 seconds duration per additional point added to it. Thorn Strike (melee version) now deals reduced damage if it hits more than 1 target.
- Rain of Arrows radius increased from 6' to 10' and cooldown reduced by 10%. Rain of Swords deals 30% more damage and states it has a charge refill, although it has yet to have any charges added.
- Split Strike received a 40% damage boost.
- Marauder's Escape range stance version now deals physical damage. Putting points into it increases the damage it deals by 10% instead of giving action points.
- Cold Steel Hurricane deals 40% more damage.
- Aimed shot is no longer interrupted when you take damage.
- Advanced Stalking no longer snares and instead increases bear trap damage by 10/20/30/40/50%.
- Ambush now has a stackable ~10.3% debuff



Scourge Warlock: (Thanks to @etelgrin for this)

- Soul Reaping increase life steal by 1%/2%/3% instead of increasing life steal rating by 1,5/3/4,5 per character level.
- Killing Curse does 15% of weapon damage when attacking cursed target up from 5%,
- Daughter's Promises - when slay cursed target, you deal 100% of your weapon damage as necrotic damage to 3 targets nearby the slain one. Buff but still useless.
- Critical Promise does 50% of weapon damage when criting up from 10%
-If killing Flames is rank 4, murderous flames does not work.
- Parting Blasphemy does 50% of weapon damage when curse is suspended up from 6%
- Syphoning Curse, when you kill cursed target, the slayer of that target is healed for 100% weapon damage for 3 seconds, it used to heal just once.
- Sparkbinder gives Immolation Spirits 25% of your hit points, it didn't do that previously,
- Spiritfire hits for 75% of weapon damage everything in an AoE around the ghost, up from 50%,
- Mocking Spirit increase ghost HP by 50% of your hit points, it didn't do that.
- Wrathful Souls siphon some damage done by ghost healing warlock (10% of damage done).
- Hope Stealer, increases your life steal chance and rating by 5%, huge buff, up from 700 life steal rating on level 70, rank 5, works same on crit and for 4 seconds.
- Aura of Cruelty has increased radius to 50' up from 20'
- Shadow Slip grants 60% damage resistance upon activation, this value decreases by harshly 5% every 0.5 second till it drops to 40% where it stops dropping. The power still ignores control effects though.
Shadow Walk - base run speed increase is by 10% and life steal and deflection by 2% then 2.5% every rank, + life steal & deflection chance +1%, movement speed increase is 17,5% down from 40%[/color]
Dark One's Blessing - heals when the cursed target dies and, life steal chance and severity is increased by 4% + 2% every rank.
- Brood of Hadar - significant increase in damage,
- Dreadtheft - damage resistance debuff is -5% per rank of DT up from -3%, if DT is cast on perma curse such as WB or TT and it hits one target it will give only 1x DT stack not 5x like it does now. 2 targets would give two stacks, 3 targets hit that has curse on would give 3 stacks. I don't think it possible to go beyond this, unless last one is TT, read below. However, this rework is only a tooltip change, currently still behaving as it normally does.
- Tyrannical Threat is a target based spell, it doesn't change your warlock curse icon to tyrannical, it can be cast on a single target and will spread damage from that target on. Also note it is currently not spreading damage at all.
- Immolation Spirits - they now have 50% chance on attack to give soul spark.
- Blades of Vanquishied Armies - each rank grants +5% deflection chance for BoVA duration.
- Hadar's Grasp - when casted on cursed target, lifts for 50% longer and target takes 15% more damage from cursed, soul puppets WHILE they are Stunned (lifted).
- Soul puppet now gains an additional 25% of your maximum hitpoints and 100% of your Lifesteal Chance, Deflection Chance and Resistance Ignored. Their Deflection severity and lifesteal severity are 50%.
- BUG: Creeping death is currently proccing off fire damage.
- Rank 4 Killing Flames now properly reduces the cooldown by 1 second instead of removing all CD reductions given at lower ranks.


Trickster Rogue:

-Tooltip fix for lurker's Assault to better clarify what the ability does
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